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The Basics of the Game Rambles 262 Life Update and My Projects
I have a very brief life update. A family member is dying, so I have been distracted. I talk about projects, the Neo-Anarchist Podcast, and Gencon.
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Rules For Spell Books (Or how I learned to relax and hang out in libraries)
I think I have established I love spell books. The spell book is an integral part of the wizardry motif. The book, the object, is a needed part of what wizards do in D&D. The current rules do require you to record your spells, but I do think it could be even more emphasized.
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The Basics of the Game Rambles 261 Brief update and talk about Volos Guide
I have a very brief life update. Someone else in my family is sick. I also talk briefly about Volo’s Guide to Monsters.
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The Basics of the Game Rambles 260 brief review of the Savage Rifts
I talk about the Savage Rifts product and getting the kickstarter reward. This is a basic review.
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Spell Books of Infamy
I love spell books. I did a video about them and everything. They are fascinating elements to magic in fantasy. Wizards are supposed to be wise. They got that way because of what they learned. None of that is cutting deals with powers, thank you very much. I am looking at you Warlocks. Books are where you store that knowledge.
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More Scifi fifth edition, with more background
First post of the new year, and it isn’t a resolutions post? What silliness is this? Nope, I am going to post another in my series on doing a scifi game in 5e. The first post can be found here. Where was I? Ah, Backgrounds. Backgrounds are awesome. It is one of the most interesting aspects to 5th editions is the idea of backgrounds. It adds more depth than just class and race. It adds variety to characters, flavor, and themes. Things like it had existed before, of course. In 2nd edition, there were the kits, which sort of tied to a background, and also added some subclass…