Blogroll
My personal blog of games, pop culture, content creation, web-technology, and whatever strikes my fancy.
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5 Magic Spears…you are on your own for the Magic Helmet
So…magic weapons are a thing in D&D. They have been since the early days of the game. Certainly the most often remembered ones are magic swords. A sword is a good weapon. It is versatile, with chopping, slashing, and stabbing elements throughout its various iterations. It was the go-to weapon for professional soldiers through a lot of history. However…. There are other contenders. Let me tell you about spears. The spear is also a weapon with a long history. Spears are useful for a number of reasons. First, they are cheap to make. You find a straight piece of wood. Forge about a daggers worth of metal to add to…
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The Basics of the Game Rambles about The Immortals Rules
This is my long-promised review of the Immortal Rules for D&D. It is a less explored portion of D&D. I will be curious if any of my viewers have ever actually played them. I think I will review something non D&D in the near future. Any suggestions will be appreciated. The next subject will be a breakdown of the history of crossover between comics and RPG’s. That may take a few episodes actually because there is a lot of crossover. Engage Shameless Plug: Go check out my self-published gaming project. The Grimoire of Grimoires http://www.drivethrurpg.com/product/211467/The-Grimoire-of-Grimoires My Patreon https://www.patreon.com/jeremiahmccoy
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Researching New Spells
So, this is my core system for researching spells. To say this could use some feedback is an understatement. Researching spells is something I want rules for, and sometimes you just have to write them yourself. It also forced me to look at the structure of Wizard spells in 5th Edition more closely. These rules are assuming there are more restrictions on learning new spells than are currently in place in D&D, but they should work fine with the current system, as well. With all that preamble out of the way…
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New Spells for new Spell Books
So, first let me welcome you to my new..ish blog address. I moved everything over to jeremiahmccoy.com because I felt like that was a good way to consolidate my online presence. I owned the rights to the domain but had not been using it as much as I should. I also have more control over the site than the one on the free WordPress hosting. I will be doing all my future blog postings here, and I have moved all my past content here, as well. I hope you like the new digs. That bit of business out of the way, let me show you some of what I have…
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Mass Effect Andromeda Review
So, I “beat” Mass Effect Andromeda, which is to say, after 95 hours of play (in a week and half), I faced the climactic battle against the big bad. I still have some unresolved missions, but it lets you resolve them after that. I could have had the fight much sooner, and still gone on and done the other things. It would have made sense. “You saved the cluster, but there is still work to do” is a theme after the action. That kind of sums up the game in general. Exploring and building is the job, saving the galaxy is something you had to do along the way.
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Stealing the Guild
Consider the thieves’ guild. The thieves’ guild is an odd artifact of fantasy games. Once you accept that a hero can be a thief, you begin finding ways for the thief to belong to the world. Wizards have colleges and councils. Fighters become knights, become lords, and even become kings, ruling by this ax. Clerics have their religious hierarchies. The choirs of angels have nothing on the politics of churches. Thieves, though, are inherently outsiders. They prey upon the world. Yes, Hobbits get led astray by dirty road dwarves into being burglars, but that is not quite the same thing. A thief is more than just someone who sneaks around.…
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Actual Books
Sorry for the delay on this. I had a death in the family, and that took a lot of the steam out of me. I hope to get back to writing more regularly. Ironically, I attended the panel which inspired this with the family member who died. He was on my mind a lot while writing it. In my series about spell books, it occurred to me I had not addressed books in general. It is easy to assume everyone is on the same page with regards the subject of books. That said, not everyone really looks into the history of the book as an object and a technology.
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Rules For Spell Books (Or how I learned to relax and hang out in libraries)
I think I have established I love spell books. The spell book is an integral part of the wizardry motif. The book, the object, is a needed part of what wizards do in D&D. The current rules do require you to record your spells, but I do think it could be even more emphasized.
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Spell Books of Infamy
I love spell books. I did a video about them and everything. They are fascinating elements to magic in fantasy. Wizards are supposed to be wise. They got that way because of what they learned. None of that is cutting deals with powers, thank you very much. I am looking at you Warlocks. Books are where you store that knowledge.
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More Scifi fifth edition, with more background
First post of the new year, and it isn’t a resolutions post? What silliness is this? Nope, I am going to post another in my series on doing a scifi game in 5e. The first post can be found here. Where was I? Ah, Backgrounds. Backgrounds are awesome. It is one of the most interesting aspects to 5th editions is the idea of backgrounds. It adds more depth than just class and race. It adds variety to characters, flavor, and themes. Things like it had existed before, of course. In 2nd edition, there were the kits, which sort of tied to a background, and also added some subclass…