Game Material
This is for game material people can use in their own games.
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More Thieves Guilds To Further Your Criminal Endeavors
So here are a few of more Thieves Guilds archetypes. Clearly, I have a problem. This is my cow bell to be sure. I think the Thieves Guild is an interesting element and can be used to serve a lot of functions. Sometimes they are just vehicle for the thief in a party to get things. Sometimes they are plot hook providers. You can use them as the premise for a group of PC’s or you can use them as antagonists in your campaign. With all of that in mind, here are an extra set of guild ideas. They could easily fit in a number of campaigns. I also have…
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The Vigilante Rogue: The Justice Found In The Dark
As is often the case, I was inspired by a friend’s work. My pal Greg over on his blog wrote up a barbarian build for the Urban Arcana Unearthed Arcana article….. Wow, that a repetitive sounding sentence. That phrase almost counts as alliteration. That should totally be a comic book phrase. I should find that as the title of a book in Dr. Strange’s library. Anyway, where was I? Oh, right….INSPRIRED! Anyway, his build was for a city tied barbarian pulling on the spirit of a neighborhood. It felt very Luke Cage adjacent. When I commented such, he admitted he was inspired by that Netflix show.…
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4 Grand Thieves Guilds
Large Scale Thieves guilds The thieves guilds are an integral part of the standard generic fantasy worlds in which D&D takes place. This is partly due to the inspiring fiction. That said, it is often portrayed as a local phenomenon. There is a local guild or two in the city, or maybe the bandits inhabit a particular forest. I am looking at you Sherwood. World guilds, which is the term I am going with, are not quite so local. They have a broader reach but still remain secretive and unknown. This could be like La Cosa Nostra, or the Yakuza in the real world. They may have local affiliates, but…
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Undead Beware the Gravedigger’s Wrath: The Gravedigger Rogue Archetype
I have a long history with the concept of playing a gravedigger. I played one for over a decade at a larp in the Atlanta area. I rather think he may have been the most interesting character I have ever played. For all his sneaky abilities (he was a rogue) he was also noble in thought and action. He was tremendously creepy and people expected him to be evil, but he wasn’t. He was just not socially adjusted. That lead to some amazing role play sessions and I kind of miss playing the guy. Anyway, I always liked the vision of champions of death that are not evil. With that…
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Yet another take on Kalashtar for 5th edition
I recently offered to run the alternate, off-week, D&D game for the group I play with on Tuesdays. I would be the fill in guy for weeks when the normal DM did not want to run. My offer was generally greeted with some enthusiasm. The normal DM and another player expressed a desire for Eberron. Now, I love me some Eberron. I could wax rhapsodic about it for days. It is a setting with a wider range of setting conventions than are found in Forgotten Realm. And then there is Sharn: City of Towers. That said there are some issues with running it in 5th edition, at the moment. Some…
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Researching New Spells
So, this is my core system for researching spells. To say this could use some feedback is an understatement. Researching spells is something I want rules for, and sometimes you just have to write them yourself. It also forced me to look at the structure of Wizard spells in 5th Edition more closely. These rules are assuming there are more restrictions on learning new spells than are currently in place in D&D, but they should work fine with the current system, as well. With all that preamble out of the way…
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New Spells for new Spell Books
So, first let me welcome you to my new..ish blog address. I moved everything over to jeremiahmccoy.com because I felt like that was a good way to consolidate my online presence. I owned the rights to the domain but had not been using it as much as I should. I also have more control over the site than the one on the free WordPress hosting. I will be doing all my future blog postings here, and I have moved all my past content here, as well. I hope you like the new digs. That bit of business out of the way, let me show you some of what I have…
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Stealing the Guild
Consider the thieves’ guild. The thieves’ guild is an odd artifact of fantasy games. Once you accept that a hero can be a thief, you begin finding ways for the thief to belong to the world. Wizards have colleges and councils. Fighters become knights, become lords, and even become kings, ruling by this ax. Clerics have their religious hierarchies. The choirs of angels have nothing on the politics of churches. Thieves, though, are inherently outsiders. They prey upon the world. Yes, Hobbits get led astray by dirty road dwarves into being burglars, but that is not quite the same thing. A thief is more than just someone who sneaks around.…
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Actual Books
Sorry for the delay on this. I had a death in the family, and that took a lot of the steam out of me. I hope to get back to writing more regularly. Ironically, I attended the panel which inspired this with the family member who died. He was on my mind a lot while writing it. In my series about spell books, it occurred to me I had not addressed books in general. It is easy to assume everyone is on the same page with regards the subject of books. That said, not everyone really looks into the history of the book as an object and a technology.
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More Scifi fifth edition, with more background
First post of the new year, and it isn’t a resolutions post? What silliness is this? Nope, I am going to post another in my series on doing a scifi game in 5e. The first post can be found here. Where was I? Ah, Backgrounds. Backgrounds are awesome. It is one of the most interesting aspects to 5th editions is the idea of backgrounds. It adds more depth than just class and race. It adds variety to characters, flavor, and themes. Things like it had existed before, of course. In 2nd edition, there were the kits, which sort of tied to a background, and also added some subclass…