• A question of endings

    I am taking a screenwriting class this coming semester.  This is cool as i have never really tried my hand at script writing (outside a bad thing I did for high school drama), and I like learning new skills.

    I picked up the text for the class, a screenwriting book by a guy named Syd Fields. I decided I would read it before classes started to get a bit ahead in my understanding.  I am about halfway through the book and I have run into something that has gotten me rethinking some things.  His style of writing is very structured, which is a little challenging for me as I tend to be a bit more of a discovery writer, but his contention that you should decide on the ending of the story first is interesting to me.

    Endings are hard.  I can’t count the number of story fragments I have had, over the years, that I let drop because I could not figure out how to end them. This idea has gotten me thinking. I may have to try that the next time I write a story.  I have more than a few friends who are writers of various stripes.  How many of you guys use a method like this?


  • Merry Christmas gamers!

    So, it is Christmas time.  A season of giving, of snow and family.  It also a great time to work in some gaming if you can.  To that end, some friends of mine and I wrote a bit of a Christmas project.  We called it the 4E Christmas Special.  It is filled with goodies for DM’s and players a like.  The contributors are myself of course,  Jeff Griener of the Tome Show, Tracy Hurley of SarahDarkmagic Blog, and Samuel Dillon of RPG Musings.  The 4E Chistmas special is a PDF and free of charge to anyone who wants it.  It can be downloaded from here.  That is part of Sarah Darkmagics Adventure Vault, which as actually a handy resource anyway you cut it.

    It is my hope folks will like our little bit of holiday cheer.  We have 3 Delve style encounters, some feats, and a magic item all with a holidays theme to them.  IT is also released on a Creative Commons, Attribution, Non-Commercial, Share Alike Licence.  That is a fancy way of saying you can redistribute all you want. You can change it all you want.  All we ask is you say where you got it and don’t make any money off it or a derivative work. Tell your friends about and spread the Christmas cheer.

    Enjoy.


  • Old Ideas and new.

    So I had a notion just after 4th edition came out, to come up with my own game world.   My rather ambitious notion, was a fantasy world set in a Dyson’s sphere.  I called it Hallow.  It was not a terrible notion all told, and I had some idea in it that I think are kind of cool.  The idea eventually petered out.  I think the problem I ran into was one of scale.

    How do you describe a world that is literally hundreds of millions of kilometers across.  A Dyson sphere is a a theoretical construct that would encompass a star to catch all of it’s energy.   There are all kinds of problems with having one that actually existed.  No material known could survive the stresses of it’s construction, it would have problems providing gravity to the folks inside, and the problem of orbital drift could have it running into the sun eventually.  I just liked the visual, but how do you define a world with 550 million times the surface area of the Earth.   It is too much.
    I was listening to The Tome Show today.   They had Kieth Baker on, talking about the process of world creation, and it started me thinking on how to maybe salvage the idea.  The other parts of the idea I think kind of worked.   The world is obviously artificial and essentially a vast city.   All of the people(more or less) found the world by portal and or accident and settled there.   They found a vast empty city world and made it their own.  I think that part is still workable. I like some of the back stories I had for some of the groups on the world.
    I had a Human nation that were essentially a wayward band of Spartans and a few other Greeks, that stumbled upon the world.  There was a nation of barbarian raiders lead by a tribe of Dwarves that would put Conan to shame.  A floating citadel, became a small nation of Halflings, that had the secret behind making flying ships.   They created a trade empire that stretched across the known portions of the world as a result.  The Drow were deep runners still but nomadic ones with a claim to being the original race on the world, or at least one that had been there the longest.   They were gypsy themed in my approach to them.
    Like I said, I had a lot of interesting little notions going into the world, but I think I was stymied by the scale problem.  So I am reopening my old wiki and doing some reworking.   I think there are some cool notions there still I can turn into something worth playing in.  I will likely get rid of the Dyson’s Sphere aspect but keep the world city and some of the other notions.
    That is what is occupying some of my head space today.  I may add little bits I come up with here.   I am planning on writing more often on the blog, at any rate. This may be the subject for some of those posts.