I proposed a question a while back. Are immortal PC’s a problem or are they workable? The consensus appears to be that they are workable. I decided to take a pass at setting up a framework for using it in D&D. Death is ultimately just a small challenge after all. Immortality offers a range of cool stories that make the PC’s feel special in the world, which is sort of the point.
Here is another installment of my describing a post apocalyptic fantasy setting called God Thrones. This is the ruins of Chapel Hill, which is pretty different in the world I am describing. It is a stop on on the way to the capital of Durnham. If people like these, please let me know. I will keep writing more.
When I began writing a post apocalyptic fantasy setting, I knew a radiation or toxic corruption would be a recurring theme. It is part and parcel in the genre. The Blight Elves were part of that, and so is today’s offering. There will be others. Thing is, I am not personally afraid of all things nuclear. I grew up in Oak Ridge, Tennessee. This is where the material for the first atomic weapons came from. My grandfather was scientist at the labs, and I grew up understanding that nuclear was not necessarily a bad thing. Nuclear medicine was saving lives daily and nuclear power, while not yet perfected, was easier on the environment than coal burning plants.
That said, nuclear war is the thing that kept you up at nights back in the cold war. It was terrifying to think of a war where dying in a flash was probably the “good” option. This vision of apocalyptic war shaped the genre. The irradiated mutant is a trope that comes up often. With this in mind, I wrote this little variation on orcs.
I like utility magic items. My favorite magic item, hands down, is the Immovable Rod. It practically begs you to think creatively about how to use it. The magic weapons are fine, and the powerful artifacts are great macguffins for your story, but utility style wondrous items are often great ways to relay magic without having to change a power level. It is also provides some flavor to a character and how they interact with challenges. Having a few clever toys can be as much of a statement as a Holy Avenger.
I am also fond of rogues and other thieving ne’er-do-wells. You might have figured this out in by all my posts about thieves guilds. They are very pragmatic in their approaches to problems. A thief who murders every problem doesn’t actually last long. Having useful tools to avoid that is ideal.
I decided to combine these two loves, so here are a few roguish magic items.
This is the first part in a novel I have been working on. I am sure it will go through rewrites and revisions but I am posting some of it here. This is the story of how my post apocalyptic setting came to be. I am trying to be more comfortable about sharing my fiction. That is easier said than done.
The story is told in an epistolary version. It just seemed to be the right way to go. I am comfortable writing that way. That may have to do with writing a bunch of game text. I will post the second part next month.
Monsters are often born of myths and legends. Oh sure, there are some born of fiction. There even some created specifically for games, like the Beholder. Many of the iconic monsters pull from real world legends, though.
The Dragon is one of the oldest of man’s monsters. There are legends of dragons all over the world and they seem to even predate written language. Could be someone saw a dinosaur fossil and wondered about the monsters.
I address the comments going around about the Mike Mearls twitter posting. Note: think I need to do some work on my audio set up.
So, if you are a rules or lore expert and do not want to be a gatekeeper, what do you do? My experience is that it helps to take a mentoring mindset, rather than coaching. Here’s a starting point: https://t.co/8uOHFnGmBZ
This post is an experiment. I will do a second part soon. My favorite gaming supplements over the decades have been the ones with an in character commentary. This is my attempt at that sort of thing. Here is a travelogue style bit from a scholar traveling through the Kingdom of Durnam. I have included a random encounter table at the bottom, and some other game information. I also made sure there are some story hooks in there.
This is set in the post-apocalyptic setting I have written about in the past. It is hundreds of years after the giant Space Gods came and reeked enormous havoc on the world. The Hollow Mountain Library, found in what is now Cheyenne Mountain sent our narrator out to survey distant lands and see to the state of the world now that civilizations begin to reform out of barbarism.