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4 Magic Bows
There is always a need for more magic weapons in D&D. Simply having a +1 just doesn’t feel that satisfying a lot of the time. I like items that are little more varied than simply doing more damage.
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Other Than Gods
This post was inspired by a question I asked on Twitter. How do you explain clerics in D&D in a world with no gods? There were some excellent responses. I decided it was worth expounding on.
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Oath of the Grave Paladins
I give you the Grave Knights, those paladins who follow the Oath of the Grave. Champions of Death and foe of the undead hordes.
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The many names of spells and how to change them.
In D&D, spells have names. This is based on some fiction and some legendary sources so it didn’t start with D&D. The notion of names having power is actually pretty old. The concept appears in ancient Egypt and Greece by various terms. By naming the spell, they describe its power. Most of the spell names in D&D are relatively innocuous if descriptive of their effect. A Fireball spell creates a big ball of fire. Simple and easy. Then there are some spells that have little more story to them. They not only describe the effect, but carry the name of the wizard who created it. This has been…
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The Way of the Grasping Hand: a Midgard “monastic” Tradition
I am writing this for use in the Midgard setting, but I should state upfront that this can be used for just about any setting. A grappling style Monk would fit in just about any setting that allows monks. I recently wrote a blog post about the weird misconceptions held about martial arts and how they shape their presentation in D&D. One of the reasons I wrote that was because I could see some specific archetypes for Monks in Midgard I wanted to make.
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Non East Asian Versions of Monks and Martial Arts
So, there is an idea out there that monks have no place in a western European inspired campaign setting. Settings like Forgotten Realms or Greyhawk owe a lot to western European history, legends, and literature for their basis, and monks are not part of those traditions, or so the argument goes. This came to mind while looking at the Midgard setting and noticing they had many character options for the range of character classes, but not for monks. I asked about this and was directed to this blog post about monk weapons characteristics, which is awesome, but was also told there was not a lot of places for monks in…
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Rogue Magic: 5 Magic Items For Thieves
I like utility magic items. My favorite magic item, hands down, is the Immovable Rod. It practically begs you to think creatively about how to use it. The magic weapons are fine, and the powerful artifacts are great macguffins for your story, but utility style wondrous items are often great ways to relay magic without having to change a power level. It is also provides some flavor to a character and how they interact with challenges. Having a few clever toys can be as much of a statement as a Holy Avenger. I am also fond of rogues and other thieving ne’er-do-wells. You might have figured this out in…
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Criminal Variants: Con Artist
Decided to take a pass at making a background. This time around I am making a background for a variation on Criminals. The general Criminal background is fine and I even use it for one of my PC’s but it seems to me that there was space for more. Criminals come in a wide range and having backgrounds to reflect some of those variations could be useful. I thought I would start with a Con Artist. A bit of trivia. The term “Mark” is a reference to a mark that was made on the back in chalk at carnivals. The mark was to indicate the subject was susceptible…
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Beware the Blight Elves
Fantasy and science fiction have always overlapped a little. In post-apocalyptic fantasy you have permission to combine both a little more freely. I am going to swing at this idea which has been bouncing around in my head for a while. This is also pulling a good deal from my recent post about God Thrones, a post apocalyptic fantasy setting in my head of late. The idea of course can work in other settings. As an example, is a crashed spaceship in the classic Mystara setting. That ship is leaking radiation and causing a range of problems. This might fit in there. Anyways….here we go
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More Thieves Guilds To Further Your Criminal Endeavors
So here are a few of more Thieves Guilds archetypes. Clearly, I have a problem. This is my cow bell to be sure. I think the Thieves Guild is an interesting element and can be used to serve a lot of functions. Sometimes they are just vehicle for the thief in a party to get things. Sometimes they are plot hook providers. You can use them as the premise for a group of PC’s or you can use them as antagonists in your campaign. With all of that in mind, here are an extra set of guild ideas. They could easily fit in a number of campaigns. I also have…