Jeremiah McCoy

Geek For Hire

Tag: Dungeons and Dragons (page 1 of 3)

The Basics of the Game on running a game for newbies

I recently ran a game for newbie D&D players. Here are my thoughts on the experience.  I recommend it to people because not only does it bring in more players, but it is remarkably satisfying.

I also talk about a game I played later that evening with Francois Letarte and company.

The Way of the Grasping Hand: a Midgard “monastic” Tradition

I am writing this for use in the Midgard setting, but I should state upfront that this can be used for just about any setting. A grappling style Monk would fit in just about any setting that allows monks. I recently wrote a blog post about the weird misconceptions held about martial arts and how they shape their presentation in D&D. One of the reasons I wrote that was because I could see some specific archetypes for Monks in Midgard I wanted to make.

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When Immortals Adventure

I proposed a question a while back. Are immortal PC’s a problem or are they workable? The consensus appears to be that they are workable. I decided to take a pass at setting up a framework for using it in D&D. Death is ultimately just a small challenge after all. Immortality offers a range of cool stories that make the PC’s feel special in the world, which is sort of the point.

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The Kingdom of Durnham pt 2: The Chapel

Here is another installment of my describing a post apocalyptic fantasy setting called God Thrones.  This is the ruins of Chapel Hill, which is pretty different in the world I am describing. It is a stop on on the way to the capital of Durnham.  If people like these, please let me know. I will keep writing more.

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I received the original white box D&D box set today as a gift from my mom. I have thoughts on the set I want to share.

 

 

 

Burning Orcs

When I began writing a post apocalyptic fantasy setting, I knew a radiation or toxic corruption would be a recurring theme.  It is part and parcel in the genre. The Blight Elves were part of that, and so is today’s offering. There will be others.  Thing is, I am not personally afraid of all things nuclear.  I grew up in Oak Ridge, Tennessee. This is where the material for the first atomic weapons came from. My grandfather was scientist at the labs, and I grew up understanding that nuclear was not necessarily a bad thing. Nuclear medicine was saving lives daily and nuclear power, while not yet perfected, was easier on the environment than coal burning plants.

That said, nuclear war is the thing that kept you up at nights back in the cold war. It was terrifying to think of a war where dying in a flash was probably the “good” option. This vision of apocalyptic war shaped the genre. The irradiated mutant is a trope that comes up often. With this in mind, I wrote this little variation on orcs.

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Rogue Magic: 5 Magic Items For Thieves

I like utility magic items. My favorite magic item, hands down, is the Immovable Rod. It practically begs you to think creatively about how to use it. The magic weapons are fine, and the powerful artifacts are great macguffins for your story, but utility style wondrous items are often great ways to relay magic without having to change a power level. It is also provides some flavor to a character and how they interact with challenges. Having a few clever toys can be as much of a statement as a Holy Avenger.

 

I am also fond of rogues and other thieving ne’er-do-wells. You might have figured this out in by all my posts about thieves guilds. They are very pragmatic in their approaches to problems. A thief who murders every problem doesn’t actually last long. Having useful tools to avoid that is ideal.

 

I decided to combine these two loves, so here are a few roguish magic items.

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I address the comments going around about the Mike Mearls twitter posting. Note: think I need to do some work on my audio set up.

It is all about context.

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The Kingdom of Durnam

This post is an experiment. I will do a second part soon. My favorite gaming supplements over the decades have been the ones with an in character commentary. This is my attempt at that sort of thing. Here is a travelogue style bit from a scholar traveling through the Kingdom of Durnam. I have included a random encounter table at the bottom, and some other game information. I also made sure there are some story hooks in there.

This is set in the post-apocalyptic setting I have written about in the past. It is hundreds of years after the giant Space Gods came and reeked enormous havoc on the world. The Hollow Mountain Library, found in what is now Cheyenne Mountain sent our narrator out to survey distant lands and see to the state of the world now that civilizations begin to reform out of barbarism.

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Criminal Variants: Con Artist

 

Decided to take a pass at making a background. This time around I am making a background for a variation on Criminals. The general Criminal background is fine and I even use it for one of my PC’s but it seems to me that there was space for more. Criminals come in a wide range and having backgrounds to reflect some of those variations could be useful.  I thought I would start with a Con Artist.

 

A bit of trivia. The term “Mark” is a reference to a mark that was made on the back in chalk at carnivals.  The mark was to indicate the subject was susceptible to trickery. The chalk mark would be applied with a pat on the back. It has come to mean the subject of a confidence job in general.

 

On to the Background…

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