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Jeremiah Robert McCoy

Geek For Hire

  • Web
    • Skills
    • Portfolio
  • Projects
    • Art
    • The Basics of the Game
  • Writing
    • Content Creation
    • Fiction
    • Games
  • Games
  • Blog
  • About
  • Support The Site
  • Buy my stuff!
  • Link Tree
  • Web
    • Skills
    • Portfolio
  • Projects
    • Art
    • The Basics of the Game
  • Writing
    • Content Creation
    • Fiction
    • Games
  • Games
  • Blog
  • About
  • Support The Site
  • Buy my stuff!
  • Link Tree

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    Blogroll,  Game Material,  Games

    The School of Vitomancy

    August 15, 2020 / 0 Comments

    My intent here is to create a wizard healer school that is viable and has a flavor that works.

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    Jeremiah McCoy

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    Why I love Eberron

    February 24, 2013

    New Spells for new Spell Books

    April 12, 2017
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    The Role of Alignment

    August 27, 2020
  • Blogroll,  Game Material,  Games

    Elemental Beasts part 2

    June 25, 2020 / 0 Comments

    Okay, this is my part two of my lists of elemental beasts.

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    Jeremiah McCoy

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    The Oath

    February 6, 2021

    When Immortals Adventure

    April 17, 2018

    Undead Beware the Gravedigger’s Wrath: The Gravedigger Rogue Archetype

    June 11, 2017
  • Blogroll,  Game Material,  Games

    Elemental Beasts: New Companions for Rangers

    June 18, 2020 / 2 Comments

    I originally intended this for a published product. That may still happen, but I can’t afford a a lot of art, and each beast would likely need new art. When I pitched it a couple of times the people I pitched it to also mentioned the art issue. That said, I may still eventually put this in a product, or they will revise the Beast Master ranger making it irrelevant. Either way, I would like some feedback on these so I am putting them out there for people to see. Beasts are part of the natural world. This is one of the things which helps distinguish them from other creatures…

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    Jeremiah McCoy

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    December 17, 2012

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    February 2, 2021
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    Space to Breathe

    February 2, 2021
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    Blogroll,  Game Material,  Writing

    Setting Project: Redefining Humanity for Ballad.

    January 16, 2020 / 1 Comment

    This is my second article exploring the world Ballad. I am going to dig into the thing that started me thinking about the setting in the first place. I started with the notion of a setting where humans were rare and treated with distrust. This would not be unlike how Drow or Tieflings were treated in other settings. What would that kind of setting look like? A thread started by my friend Rabbit over on Twitter certainly contributed to that line of thought.  Before I dig too far in, let me address the history here. 

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    Jeremiah McCoy

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    More Superhero Round up, guest staring Daredevil

    April 9, 2016
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    Removing Monks 2 The Paladin option

    October 24, 2019

    Monsterous Ecologist: The History of the Tarrasque.

    January 24, 2020
  • Blogroll,  Games

    Talking about high level play and reasons why it isn’t happening.

    December 30, 2019 / 2 Comments

    I have thoughts on the discussion about why people are not playing high level characters in D&D.

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    Jeremiah McCoy

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    January 8, 2018
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    The School of Vitomancy

    August 15, 2020

    The Many Settings of Dungeons and Dragons part 5: the Licensed and not so Licensed

    March 9, 2019
  • Jacob Wrestling angle line drawing
    Blogroll,  Game Material

    Removing Monks 2 The Paladin option

    October 24, 2019 / 0 Comments

    So, I am trying this again. Another part of my series of blog posts explaining how you might remove the Monk from D&D and keep some of the playstyle intact. The last post caused a good deal of wailing and gnashing of teeth from those who objected to even the suggestion that there might be a problem with Monks, on a cultural level. I will leave that aside for the moment. I can recognize there are issues with Monks and still love them. I have played them and I have written subclasses for them. I will do so again. I will instead focus on the purpose of these blog posts.…

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    Jeremiah McCoy

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    The School of Vitomancy

    August 15, 2020
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    The Many Settings of Dungeons and Dragons part 2

    December 9, 2018

    An idea for a scifi game using 5th edition part 1

    November 25, 2016
  • Jacob Wrestling angle line drawing
    Blogroll,  Game Material,  Games

    Removing Monks

    October 8, 2019 / 1 Comment

    I have written previously about the problems embedded with Monks in D&D. I say that as a guy who has always loved the class. Despite my love, there are some deeply problematic cultural stereotyping embedded in the class. The fact is, they default fiction of the class is a western misunderstanding of East Asian cultures and deeply lacking knowledge of the rich tapestry of martial arts that are found in the world. I don’t think those original designs, or designers, were coming from a place of hate, maliciousness, or even knowing it was a problem. I think they even meant well. Awareness over the years has improved and now we…

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    Jeremiah McCoy

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    Talking about high level play and reasons why it isn’t happening.

    December 30, 2019

    The Many Settings of Dungeons and Dragons part 5: the Licensed and not so Licensed

    March 9, 2019
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    The Hobbit The Unexpected Journey

    December 17, 2012
  • Blogroll,  Game Material,  Games

    Warlock Patron: Animal Spirits

    September 21, 2019 / 0 Comments

    Here we offer a very different sort of Warlock Patron: The Animal Spirits.

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    Jeremiah McCoy

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    Talking about high level play and reasons why it isn’t happening.

    December 30, 2019
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    Burning Orcs

    March 26, 2018
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    5 Magic Spears…you are on your own for the Magic Helmet

    May 26, 2017
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    Other Than Gods

    May 11, 2019 / 0 Comments

    This post was inspired by a question I asked on Twitter. How do you explain clerics in D&D in a world with no gods? There were some excellent responses. I decided it was worth expounding on.

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    Jeremiah McCoy

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    The many names of spells and how to change them.

    November 7, 2018
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    The Kingdom of Durnham pt 2: The Chapel

    April 9, 2018
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    The Way of the Grasping Hand: a Midgard “monastic” Tradition

    June 23, 2018
  • Blogroll,  Game Material,  Games

    Oath of the Grave Paladins

    March 24, 2019 / 1 Comment

    I give you the Grave Knights, those paladins who follow the Oath of the Grave. Champions of Death and foe of the undead hordes.

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    Jeremiah McCoy

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    Space to Breathe

    February 2, 2021

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    February 4, 2021

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    February 18, 2017
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