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Jeremiah Robert McCoy

Geek For Hire

  • Basics Of The Game TikTok
  • Published Titles
  • Writing
    • Content Creation
    • Fiction
  • Computer Games
  • Blog
  • About
    • Art
    • The Basics of the Game
  • Support The Site
  • Buy my stuff!
  • Link Tree
  • Basics Of The Game TikTok
  • Published Titles
  • Writing
    • Content Creation
    • Fiction
  • Computer Games
  • Blog
  • About
    • Art
    • The Basics of the Game
  • Support The Site
  • Buy my stuff!
  • Link Tree

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  • Picture of the Blue Ridge Mountains
    Blogroll,  Game Material,  Writing

    Setting Project: Redefining Humanity for Ballad.

    January 16, 2020 / 1 Comment

    This is my second article exploring the world Ballad. I am going to dig into the thing that started me thinking about the setting in the first place. I started with the notion of a setting where humans were rare and treated with distrust. This would not be unlike how Drow or Tieflings were treated in other settings. What would that kind of setting look like? A thread started by my friend Rabbit over on Twitter certainly contributed to that line of thought.  Before I dig too far in, let me address the history here. 

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    Jeremiah McCoy

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    Spell Books of Infamy

    January 7, 2017

    Stealing the Guild

    March 3, 2017

    The Oath

    February 6, 2021
  • Picture of the Blue Ridge Mountains
    Blogroll,  Creations,  Game Material

    Setting Project: The world of Ballad

    January 8, 2020 / 0 Comments

    So, I have had a stressful life of late. I distracted myself by coming up with a new campaign world. Some people drink, I apparently come up with fictional worlds.  Ballad is a high fantasy setting. It is leaning into a lot of mysterious magic rather than the notion of magic like technology that you find in Eberron or Ravnica for instance. I also started with the premise that humans were rare. The assumption in most settings is that humans are the “us” stand-in and not innately magical. They are the neutral default and all other races are alterations on the human base. This is problematic and should be discussed,…

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    Jeremiah McCoy

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    Mass Effect Andromeda Review

    March 30, 2017
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    Different Rules for Death.

    September 23, 2017

    4 Magic Bows

    November 4, 2021
  • Blogroll,  Game Material,  Games

    Other Than Gods

    May 11, 2019 / 0 Comments

    This post was inspired by a question I asked on Twitter. How do you explain clerics in D&D in a world with no gods? There were some excellent responses. I decided it was worth expounding on.

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    Jeremiah McCoy

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    Oath of the Grave Paladins

    March 24, 2019
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    February 24, 2013
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    Bringing Tal Dorei races into Fantasy Age

    September 14, 2017
  • Blogroll,  Games

    The Many Settings of Dungeons and Dragons part 4: Micro-settings

    January 26, 2019 / 0 Comments

    In my 4th article exploring the many settings of D&D, I deal with the Micro-Settings.

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    Jeremiah McCoy

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    Monsterous Ecologist: The History of the Tarrasque.

    January 24, 2020

    Rules For Spell Books (Or how I learned to relax and hang out in libraries)

    January 20, 2017

    Weapons

    February 10, 2021
  • The compelling Planescape logo by Tony DiTerlizzi
    Blogroll,  Games

    The Many Settings of Dungeons and Dragons part 3: The Meta-Settings

    January 1, 2019 / 2 Comments

    Alright, I took a little break for family holiday madness. It is time to resume my exploration of the Many official settings of D&D. My previous posts, found here and here, listed the more traditional settings. Today I am going to write about the meta-settings.

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    Jeremiah McCoy

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    Spell Books of Infamy

    January 7, 2017

    Monsterous Ecologist: The History of the Tarrasque.

    January 24, 2020
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    Removing Monks 2 The Paladin option

    October 24, 2019
  • Blogroll,  Game Material,  Games

    The many names of spells and how to change them.

    November 7, 2018 / 0 Comments

    In D&D, spells have names. This is based on some fiction and some legendary sources so it didn’t start with D&D. The notion of names having power is actually pretty old. The concept appears in ancient Egypt and Greece by various terms. By naming the spell, they describe its power.   Most of the spell names in D&D are relatively innocuous if descriptive of their effect. A Fireball spell creates a big ball of fire. Simple and easy. Then there are some spells that have little more story to them. They not only describe the effect, but carry the name of the wizard who created it.   This has been…

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    Jeremiah McCoy

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    Actual Books

    February 18, 2017

    Heart Murmurs

    February 3, 2021

    The Vigilante Rogue: The Justice Found In The Dark

    July 27, 2017
  • Jacob Wrestling angle line drawing
    Blogroll,  Game Material,  Games

    The Way of the Grasping Hand: a Midgard “monastic” Tradition

    June 23, 2018 / 0 Comments

    I am writing this for use in the Midgard setting, but I should state upfront that this can be used for just about any setting. A grappling style Monk would fit in just about any setting that allows monks. I recently wrote a blog post about the weird misconceptions held about martial arts and how they shape their presentation in D&D. One of the reasons I wrote that was because I could see some specific archetypes for Monks in Midgard I wanted to make.

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    Jeremiah McCoy

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    The Machine for Modern Age

    August 13, 2018
    Warforged Warrior and Sorcerer

    The Many Settings of Dungeons and Dragons part 2

    December 9, 2018

    Comic Book show weekly round up.

    March 11, 2016
  • Blogroll,  Game Material,  Games

    Non East Asian Versions of Monks and Martial Arts

    May 22, 2018 / 4 Comments

    So, there is an idea out there that monks have no place in a western European inspired campaign setting.  Settings like Forgotten Realms or Greyhawk owe a lot to western European history, legends, and literature for their basis, and monks are not part of those traditions, or so the argument goes. This came to mind while looking at the Midgard setting and noticing they had many character options for the range of character classes, but not for monks. I asked about this and was directed to this blog post about monk weapons characteristics, which is awesome, but was also told there was not a lot of places for monks in…

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    Jeremiah McCoy

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    Talking about high level play and reasons why it isn’t happening.

    December 30, 2019

    Comic Book show weekly round up.

    March 11, 2016

    Heart Murmurs

    February 3, 2021
  • Blogroll,  Game Material,  Games

    When Immortals Adventure

    April 17, 2018 / 0 Comments

    I proposed a question a while back. Are immortal PC’s a problem or are they workable? The consensus appears to be that they are workable. I decided to take a pass at setting up a framework for using it in D&D. Death is ultimately just a small challenge after all. Immortality offers a range of cool stories that make the PC’s feel special in the world, which is sort of the point.

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    Jeremiah McCoy

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    Medieval Drawing of skeletons

    Different Rules for Death.

    September 23, 2017

    Actual Books

    February 18, 2017

    Talking about high level play and reasons why it isn’t happening.

    December 30, 2019
  • Trinity_Test_Fireball_16ms
    Blogroll,  Game Material,  Games

    The Kingdom of Durnham pt 2: The Chapel

    April 9, 2018 / 0 Comments

    Here is another installment of my describing a post apocalyptic fantasy setting called God Thrones.  This is the ruins of Chapel Hill, which is pretty different in the world I am describing. It is a stop on on the way to the capital of Durnham.  If people like these, please let me know. I will keep writing more.

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    Jeremiah McCoy

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    Weapons

    February 10, 2021
    A collection of DC Super Villains

    More Thieves Guilds To Further Your Criminal Endeavors

    August 9, 2017

    Cyberpunk: The genre and the games.

    May 26, 2021
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