Jeremiah McCoy

Geek For Hire

Tag: gamer (page 1 of 4)

When Immortals Adventure

I proposed a question a while back. Are immortal PC’s a problem or are they workable? The consensus appears to be that they are workable. I decided to take a pass at setting up a framework for using it in D&D. Death is ultimately just a small challenge after all. Immortality offers a range of cool stories that make the PC’s feel special in the world, which is sort of the point.

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Burning Orcs

When I began writing a post apocalyptic fantasy setting, I knew a radiation or toxic corruption would be a recurring theme.  It is part and parcel in the genre. The Blight Elves were part of that, and so is today’s offering. There will be others.  Thing is, I am not personally afraid of all things nuclear.  I grew up in Oak Ridge, Tennessee. This is where the material for the first atomic weapons came from. My grandfather was scientist at the labs, and I grew up understanding that nuclear was not necessarily a bad thing. Nuclear medicine was saving lives daily and nuclear power, while not yet perfected, was easier on the environment than coal burning plants.

That said, nuclear war is the thing that kept you up at nights back in the cold war. It was terrifying to think of a war where dying in a flash was probably the “good” option. This vision of apocalyptic war shaped the genre. The irradiated mutant is a trope that comes up often. With this in mind, I wrote this little variation on orcs.

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The Myths of Monsters

Monsters are often born of myths and legends. Oh sure, there are some born of fiction. There even some created specifically for games, like the Beholder. Many of the iconic monsters pull from real world legends, though.

The Dragon is one of the oldest of man’s monsters. There are legends of dragons all over the world and they seem to even predate written language. Could be someone saw a dinosaur fossil and wondered about the monsters.

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I address the comments going around about the Mike Mearls twitter posting. Note: think I need to do some work on my audio set up.

It is all about context.

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https://jeremiahmccoy.com

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A video laying out my plans for the new year. I will be doing more video reviews, a bit on comics tied to gaming, and some other fun things.

My Blog
https://jeremiahmccoy.com

My Patreon
https://www.patreon.com/jeremiahmccoy

Honor Among Thieves

Honor Among Thieves

They say there is no honor among thieves.  That is probably true, but there are rules. There are societies, crews and of course guilds. I have written up a few guilds and there are plenty of others to draw on, but it can be hard for some folks to figure out how to use them.

The easiest use of course is adversaries. They steal the PC’s stuff and the PC’s have to get it back.  Either that, or they beat the PC’s to the loot. That is fine but is not always the most compelling answer. Many players are into the whole idea of playing criminals. There is something to the appeal of crime stories. There is a reason why we keep seeing heist films getting made. Gangster flicks are iconic and Robin Hood is an enduring legend. Criminal societies make good stories.

The problem is, not everyone knows how to translate that kind of story to table top. If you will permit, I will offer some advice on that point.

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I ramble a bit about running a game for some youngsters, ages 4 to 7. Anyone else ran games for very young kids?

My Blog
https://jeremiahmccoy.com

My Patreon
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So here is a brief update. I talk about the response to designing for Fantasy Age, designing Blight Elves over on my blog, and trying to find ways to format things for presentation.

My Blog
https://jeremiahmccoy.com

My Patreon
https://www.patreon.com/jeremiahmccoy

The Basics of the Game Gencon Wrap Up Episode

Here is my post Gencon write up. I am trying out producing video on the phone. The results are mixed.

 

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This is inspired by a thread on the Brigade over on Facebook. I thought it was worth talking about.

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