Jeremiah McCoy

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Tag: History

The Many Settings of Dungeons and Dragons part 5: the Licensed and not so Licensed

I am sorry it took so long to get this last but together. I was sick for the better part of a month and it pretty much ate my brain. Who knew you needed to be able to breath to write?

Anyways, in this case, we are wrapping up our look at official D&D settings (The first post found here) by looking at the licensed setting. These are officially published settings based on previously published works and presented as D&D versions. Before I get too into that, I should talk about Deities and Demigods and other early products which kind of involved improper use of settings they didn’t have permission for or the permission was murky.

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The Many Settings of Dungeons and Dragons part 3: The Meta-Settings

Alright, I took a little break for family holiday madness. It is time to resume my exploration of the many official settings of D&D.  My previous posts (found here and here) listed the more traditional settings. Today I am going to write about the meta-settings.

I suppose I should talk about definitions first. Up until now, I wrote about “settings” which can be defined as a fictional world in which the action of the story or game occurs. “Sub-settings” are small, thematically encapsulated settings inside the larger one. Thematically they are different enough to feel like a separate setting, even if they are still inside it. A “meta-setting” is a setting which is, by its lore and design, is intended to be a cross-over between multiple settings. This means it may have its own lore and geography, but much of its content is about how it crosses with other settings.

Examples

Setting = Forgotten Realms

Sub-setting = Kara Tur

Meta-setting = Spelljammer

A meta-setting is a multiverse setting, where tales can stretch across multiple worlds. Their origins are almost always shrouded and obscure, but they have clear ties to other existing settings.

That definition in place, lets begin…

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The Many Settings of Dungeons and Dragons part 1

This idea started as a twitter thread. I started listing the various settings of D&D. That was both useful and a reminder of the limits of Twitter.  What I ran into was the limited character count of twitter. This made me abbreviate  the list in places where I shouldn’t have. I also failed to list a couple of major items. This post is part of my attempt to be more thorough.

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Actual Books

Sorry for the delay on this. I had a death in the family, and that took a lot of the steam out of me. I hope to get back to writing more regularly.  Ironically, I attended the panel which inspired this with the family member who died. He was on my mind a lot while writing it.

 

In my series about spell books, it occurred to me I had not addressed books in general. It is easy to assume everyone is on the same page with regards the subject of books. That said, not everyone really looks into the history of the book as an object and a technology.

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