This is the first part in a novel I have been working on. I am sure it will go through rewrites and revisions but I am posting some of it here. This is the story of how my post apocalyptic setting came to be. I am trying to be more comfortable about sharing my fiction. That is easier said than done.
The story is told in an epistolary version. It just seemed to be the right way to go. I am comfortable writing that way. That may have to do with writing a bunch of game text. I will post the second part next month.
Monsters are often born of myths and legends. Oh sure, there are some born of fiction. There even some created specifically for games, like the Beholder. Many of the iconic monsters pull from real world legends, though.
The Dragon is one of the oldest of man’s monsters. There are legends of dragons all over the world and they seem to even predate written language. Could be someone saw a dinosaur fossil and wondered about the monsters.
I address the comments going around about the Mike Mearls twitter posting. Note: think I need to do some work on my audio set up.
So, if you are a rules or lore expert and do not want to be a gatekeeper, what do you do? My experience is that it helps to take a mentoring mindset, rather than coaching. Here’s a starting point: https://t.co/8uOHFnGmBZ
This post is an experiment. I will do a second part soon. My favorite gaming supplements over the decades have been the ones with an in character commentary. This is my attempt at that sort of thing. Here is a travelogue style bit from a scholar traveling through the Kingdom of Durnam. I have included a random encounter table at the bottom, and some other game information. I also made sure there are some story hooks in there.
This is set in the post-apocalyptic setting I have written about in the past. It is hundreds of years after the giant Space Gods came and reeked enormous havoc on the world. The Hollow Mountain Library, found in what is now Cheyenne Mountain sent our narrator out to survey distant lands and see to the state of the world now that civilizations begin to reform out of barbarism.
This is a short tale I wrote as a writing project a while back. It is a retelling of an old Russian folk tale. It is interesting to take and old story and reframe it. I did some further polishing before posting it. I hope people like it.
Come closer, says I. It is time to tell the story of Vasilisa, the Beautiful, and of her terrible light. It is time to tell of her journey and troubles, of the old crone, Baba Yaga. I will not bite, my children. Not yet, at least. This is time for a story. There is time enough for you to land in the cook pot later, yes.
Decided to take a pass at making a background. This time around I am making a background for a variation on Criminals. The general Criminal background is fine and I even use it for one of my PC’s but it seems to me that there was space for more. Criminals come in a wide range and having backgrounds to reflect some of those variations could be useful. I thought I would start with a Con Artist.
A bit of trivia. The term “Mark” is a reference to a mark that was made on the back in chalk at carnivals. The mark was to indicate the subject was susceptible to trickery. The chalk mark would be applied with a pat on the back. It has come to mean the subject of a confidence job in general.
They say there is no honor among thieves. That is probably true, but there are rules. There are societies, crews and of course guilds. I have written up a few guilds and there are plenty of others to draw on, but it can be hard for some folks to figure out how to use them.
The easiest use of course is adversaries. They steal the PC’s stuff and the PC’s have to get it back. Either that, or they beat the PC’s to the loot. That is fine but is not always the most compelling answer. Many players are into the whole idea of playing criminals. There is something to the appeal of crime stories. There is a reason why we keep seeing heist films getting made. Gangster flicks are iconic and Robin Hood is an enduring legend. Criminal societies make good stories.
The problem is, not everyone knows how to translate that kind of story to table top. If you will permit, I will offer some advice on that point.