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Jeremiah Robert McCoy

Geek For Hire

  • Basics Of The Game TikTok
  • Published Titles
  • Writing
    • Content Creation
    • Fiction
  • Computer Games
  • Blog
  • About
    • Art
    • The Basics of the Game
  • Support The Site
  • Buy my stuff!
  • Link Tree
  • Basics Of The Game TikTok
  • Published Titles
  • Writing
    • Content Creation
    • Fiction
  • Computer Games
  • Blog
  • About
    • Art
    • The Basics of the Game
  • Support The Site
  • Buy my stuff!
  • Link Tree

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Uncategorized

The Basics of the Game Episode 14 Quartz Rocks

  Tonight’s episode took way too long due to software failures. It is about Quartz, and what makes it interesting for magic systems in your world building.

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August 8, 2014
Uncategorized

The Basics of the Game Rambles 260 brief review of the Savage Rifts

I talk about the Savage Rifts product and getting the kickstarter reward.  This is a basic review.

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January 10, 2017
Blogroll, Creations, fiction, Writing

Time is an illusion

“Time is an illusion.” Was the first words he said to me. His bright eyes smiled mischief and too much of time showed on his face. The robes marked him…

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February 2, 2021
  • Blogroll,  Game Material

     Broken States: a Cyberpunk Future

    July 6, 2022 / Comments Off on  Broken States: a Cyberpunk Future

    I am doing the RPG Writer’s Workshop again this month. This is an attempt to break my writer’s block, among other things. This time around I decided to write an adventure for a system other than D&D for a change. This time I am working on a cyberpunk genre adventure for Modern AGE by Green Ronin. It is a system I wish I had more time to play. As part of this adventure, I decided I needed at least a rough background. I am not writing this for an existing world, so I figured I should have some world information to put in the adventure. Just enough to have a…

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    Jeremiah McCoy

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    The Vigilante Rogue: The Justice Found In The Dark

    July 27, 2017

    The Oath

    February 6, 2021

    Researching New Spells

    April 19, 2017
  • Blogroll,  Game Material

    4 Magic Bows

    November 4, 2021 / 1 Comment

    There is always a need for more magic weapons in D&D. Simply having a +1 just doesn’t feel that satisfying a lot of the time. I like items that are little more varied than simply doing more damage.

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    Jeremiah McCoy

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    When Immortals Adventure

    April 17, 2018
    Jacob Wrestling angle line drawing

    The Role of Alignment

    August 27, 2020
    Critical Role Logo

    Bringing Tal Dorei races into Fantasy Age

    September 14, 2017
  • Image of a full bookshelf
    Blogroll,  Game Material

    Making Encounter Tables

    July 18, 2021 / Comments Off on Making Encounter Tables

    Making an Encounter table is an interesting exercise. In some ways it is a statement of the tone of your game. Do you have a half dozen silly encounters? Do you have 8 generic wilderness encounters with beasts? Do you have combat encounters? Role playing? Chilling atmospheric encounters? Each says something about the style of game you are running.   Whatever the case, you are generating a list of events you wouldn’t mind showing in your game. You are generating a list of things that fit enough that you don’t care which one shows up. Even having an enormous table says something.   But some folks don’t know where to start.  So…

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    Jeremiah McCoy

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    The School of Vitomancy

    August 15, 2020
    Logo for the defunct MMO Fallen Earth

    The social problem of MMO’s

    January 4, 2013

    Comic Book show weekly round up.

    March 11, 2016
  • Blogroll,  Game Material,  Games

    Paladin’s World

    June 18, 2021 / Comments Off on Paladin’s World

    I recently started playing a game called Sentinel Comics RPG run by my friend Jared Rascher.  It is a newer superhero system with an interesting structure to its combat, a deep amount of lore, and a somewhat randomized character creation which calls back to the feel of classic Marvel Superheroes RPG without being so random as to make the characters silly. The lore of the game is also based on the board game called Sentinels of the Multiverse. I made a character called Paladin, because his abilities were supernatural and began to resemble paladins from D&D. I created a lose history for the character, but I realized after playing him…

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    Jeremiah McCoy

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    4 Magic Bows

    November 4, 2021
    Jacob Wrestling angle line drawing

    The Role of Alignment

    August 27, 2020

    Heart Murmurs

    February 3, 2021
  • Blogroll,  Games,  Pop Culture

    Cyberpunk: The genre and the games.

    May 26, 2021 / Comments Off on Cyberpunk: The genre and the games.

    Cyberpunk 2077 has been the source of much conversation. It was long-awaited and there much hype preceding its release. The launch didn’t go…swimmingly. There were some well-published bugs, particularly in older consoles. Beyond that people complained about it not being “punk” enough because you can work for the police, or the problems of the social media managers being transphobic, or the fact that they made the developer do mandatory overtime as part of pre-launch crunch, or…. let’s just say it was a rocky start. I actually played the game via Stadia and had fewer technical problems as a result. Actually playing through the game, I got to appreciate the things…

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    Jeremiah McCoy

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    Burning Orcs

    March 26, 2018

    The many names of spells and how to change them.

    November 7, 2018

    Talking about high level play and reasons why it isn’t happening.

    December 30, 2019
  • Image of a metal skull in flames
    Blogroll,  Game Material

    Something in the future wants you dead

    May 18, 2021 / Comments Off on Something in the future wants you dead

    I think the Terminator series would make a brilliant D&D adventure idea for a D&D Plot.

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    Jeremiah McCoy

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    4 Magic Bows

    November 4, 2021
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    The Way of the Grasping Hand: a Midgard “monastic” Tradition

    June 23, 2018
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    5 Magic Spears…you are on your own for the Magic Helmet

    May 26, 2017
  • Blogroll,  Creations,  fiction,  Writing

    Weapons

    February 10, 2021 / Comments Off on Weapons

    Argath bent his hulking body over the bench. His thick fingers were bent to the work of shaping the small pins down into place. They were to hold the ruby in its mount. The dull red gem looked like a large drop of blood frozen in motion. It contrasted with the gold wirework on the pommel.

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    Jeremiah McCoy

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    Elemental Beasts: New Companions for Rangers

    June 18, 2020
    Jacob Wrestling angle line drawing

    The Role of Alignment

    August 27, 2020

    Time is an illusion

    February 2, 2021
  • Blogroll,  Creations,  fiction,  Writing

    Inspiration

    February 8, 2021 / Comments Off on Inspiration

    Had a hard time concentrating today. I decided to turn that into writing about a way I will sometimes try to fight writer's block and how weird it is. I managed to write something which feels like a victory.

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    Jeremiah McCoy

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    Setting Project: The People of Ballad

    February 17, 2020
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    5 Magic Spears…you are on your own for the Magic Helmet

    May 26, 2017

    Time is an illusion

    February 2, 2021
  • Blogroll,  fiction,  Writing

    The Oath

    February 6, 2021 / Comments Off on The Oath

    This one was odd because I feel like I want to write more on it but I am not sure. I liked the notion of figuring out what to swear on.

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    Jeremiah McCoy

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    Undead Beware the Gravedigger’s Wrath: The Gravedigger Rogue Archetype

    June 11, 2017

    The Many Settings of Dungeons and Dragons part 5: the Licensed and not so Licensed

    March 9, 2019

    Comic Book show weekly round up.

    March 11, 2016
  • Picture of the Blue Ridge Mountains
    Blogroll,  Creations,  fiction,  Writing

    The Climb

    February 5, 2021 / Comments Off on The Climb

    Day 5 of my Flash Fiction February entries. The suggested prompt was "Challenge" so I went with a story about a climb in my Space Gods setting I keep revisiting.

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    Jeremiah McCoy

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    Image of a full bookshelf

    Making Encounter Tables

    July 18, 2021
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    Defining worlds for the game

    December 19, 2012

    The Machine for Modern Age

    August 13, 2018
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