4 Magic Bows
There is always a need for more magic weapons in D&D. Simply having a +1 just doesn’t feel that satisfying a lot of the time. I like items that are little more varied than simply doing more damage.
Making Encounter Tables
Making an Encounter table is an interesting exercise. In some ways it is a statement of the tone of your game. Do you have a half dozen silly encounters? Do you have 8 generic wilderness encounters with beasts? Do you have combat encounters? Role playing? Chilling atmospheric encounters? Each says something about the style of game you are running. Whatever the case, you are generating a list of events you wouldn’t mind showing in your game. You are generating a list of things that fit enough that you don’t care which one shows up. Even having an enormous table says something. But some folks don’t know where to start. So…
Something in the future wants you dead
I think the Terminator series would make a brilliant D&D adventure idea for a D&D Plot.
The Role of Alignment
The concept of Alignment is an artifact of the early game and it is filled with problems. It is time to either radically change it or get rid of it altogether.
The School of Vitomancy
My intent here is to create a wizard healer school that is viable and has a flavor that works.
Elemental Beasts part 2
Okay, this is my part two of my lists of elemental beasts.
Elemental Beasts: New Companions for Rangers
I originally intended this for a published product. That may still happen, but I can’t afford a a lot of art, and each beast would likely need new art. When I pitched it a couple of times the people I pitched it to also mentioned the art issue. That said, I may still eventually put this in a product, or they will revise the Beast Master ranger making it irrelevant. Either way, I would like some feedback on these so I am putting them out there for people to see. Beasts are part of the natural world. This is one of the things which helps distinguish them from other creatures…
Setting Project: The People of Ballad
More world building for the world of Ballad. This time I look at the native (not human) races of Ballad.
Monsterous Ecologist: The History of the Tarrasque.
Here is an article revisiting the history of a famous D&D monster, the Tarrasque.
Setting Project: Redefining Humanity for Ballad.
This is my second article exploring the world Ballad. I am going to dig into the thing that started me thinking about the setting in the first place. I started with the notion of a setting where humans were rare and treated with distrust. This would not be unlike how Drow or Tieflings were treated in other settings. What would that kind of setting look like? A thread started by my friend Rabbit over on Twitter certainly contributed to that line of thought. Before I dig too far in, let me address the history here.