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Jeremiah Robert McCoy

Geek For Hire

  • Basics Of The Game TikTok
  • Published Titles
  • Writing
    • Content Creation
    • Fiction
  • Computer Games
  • Blog
  • About
    • Art
    • The Basics of the Game
  • Support The Site
  • Buy my stuff!
  • Link Tree
  • Basics Of The Game TikTok
  • Published Titles
  • Writing
    • Content Creation
    • Fiction
  • Computer Games
  • Blog
  • About
    • Art
    • The Basics of the Game
  • Support The Site
  • Buy my stuff!
  • Link Tree

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  • Blogroll,  Game Material

     Broken States: a Cyberpunk Future

    July 6, 2022 / Comments Off on  Broken States: a Cyberpunk Future

    I am doing the RPG Writer’s Workshop again this month. This is an attempt to break my writer’s block, among other things. This time around I decided to write an adventure for a system other than D&D for a change. This time I am working on a cyberpunk genre adventure for Modern AGE by Green Ronin. It is a system I wish I had more time to play. As part of this adventure, I decided I needed at least a rough background. I am not writing this for an existing world, so I figured I should have some world information to put in the adventure. Just enough to have a…

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    Jeremiah McCoy

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    Undead Beware the Gravedigger’s Wrath: The Gravedigger Rogue Archetype

    June 11, 2017

    The Oath

    February 6, 2021

    Talking about high level play and reasons why it isn’t happening.

    December 30, 2019
  • Blogroll,  Game Material

    4 Magic Bows

    November 4, 2021 / 1 Comment

    There is always a need for more magic weapons in D&D. Simply having a +1 just doesn’t feel that satisfying a lot of the time. I like items that are little more varied than simply doing more damage.

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    Jeremiah McCoy

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    Lancer From Fate:Zero

    5 Magic Spears…you are on your own for the Magic Helmet

    May 26, 2017

    The Machine for Modern Age

    August 13, 2018
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    Bringing Tal Dorei races into Fantasy Age

    September 14, 2017
  • Image of a full bookshelf
    Blogroll,  Game Material

    Making Encounter Tables

    July 18, 2021 / Comments Off on Making Encounter Tables

    Making an Encounter table is an interesting exercise. In some ways it is a statement of the tone of your game. Do you have a half dozen silly encounters? Do you have 8 generic wilderness encounters with beasts? Do you have combat encounters? Role playing? Chilling atmospheric encounters? Each says something about the style of game you are running.   Whatever the case, you are generating a list of events you wouldn’t mind showing in your game. You are generating a list of things that fit enough that you don’t care which one shows up. Even having an enormous table says something.   But some folks don’t know where to start.  So…

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    Jeremiah McCoy

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    Different Rules for Death.

    September 23, 2017

    Paladin’s World

    June 18, 2021

    The Oath

    February 6, 2021
  • Illuminated Text
    Blogroll,  Game Material,  Games

    The School of Vitomancy

    August 15, 2020 / Comments Off on The School of Vitomancy

    My intent here is to create a wizard healer school that is viable and has a flavor that works.

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    Jeremiah McCoy

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    Undead Beware the Gravedigger’s Wrath: The Gravedigger Rogue Archetype

    June 11, 2017

    Actual Books

    February 18, 2017

    The Vigilante Rogue: The Justice Found In The Dark

    July 27, 2017
  • Blogroll,  Game Material,  Games

    Elemental Beasts part 2

    June 25, 2020 / Comments Off on Elemental Beasts part 2

    Okay, this is my part two of my lists of elemental beasts.

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    Jeremiah McCoy

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    Making Encounter Tables

    July 18, 2021

    An idea for a scifi game using 5th edition part 1

    November 25, 2016
    Picture of the Blue Ridge Mountains

    Defining worlds for the game

    December 19, 2012
  • Blogroll,  Game Material,  Games

    Elemental Beasts: New Companions for Rangers

    June 18, 2020 / 2 Comments

    I originally intended this for a published product. That may still happen, but I can’t afford a a lot of art, and each beast would likely need new art. When I pitched it a couple of times the people I pitched it to also mentioned the art issue. That said, I may still eventually put this in a product, or they will revise the Beast Master ranger making it irrelevant. Either way, I would like some feedback on these so I am putting them out there for people to see. Beasts are part of the natural world. This is one of the things which helps distinguish them from other creatures…

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    Jeremiah McCoy

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    Cyberpunk: The genre and the games.

    May 26, 2021

    Inspiration

    February 8, 2021

    Mass Effect Andromeda Review

    March 30, 2017
  • Picture of the Blue Ridge Mountains
    Blogroll,  Game Material,  Writing

    Setting Project: Redefining Humanity for Ballad.

    January 16, 2020 / 1 Comment

    This is my second article exploring the world Ballad. I am going to dig into the thing that started me thinking about the setting in the first place. I started with the notion of a setting where humans were rare and treated with distrust. This would not be unlike how Drow or Tieflings were treated in other settings. What would that kind of setting look like? A thread started by my friend Rabbit over on Twitter certainly contributed to that line of thought.  Before I dig too far in, let me address the history here. 

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    Jeremiah McCoy

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    Something in the future wants you dead

    May 18, 2021
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    Space to Breathe

    February 2, 2021

    Inspiration

    February 8, 2021
  • Blogroll,  Games

    Talking about high level play and reasons why it isn’t happening.

    December 30, 2019 / 2 Comments

    I have thoughts on the discussion about why people are not playing high level characters in D&D.

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    Jeremiah McCoy

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    Spell Books of Infamy

    January 7, 2017
    Picture of the Blue Ridge Mountains

    Defining worlds for the game

    December 19, 2012

    Monsterous Ecologist: The History of the Tarrasque.

    January 24, 2020
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    Blogroll,  Game Material

    Removing Monks 2 The Paladin option

    October 24, 2019 / Comments Off on Removing Monks 2 The Paladin option

    So, I am trying this again. Another part of my series of blog posts explaining how you might remove the Monk from D&D and keep some of the playstyle intact. The last post caused a good deal of wailing and gnashing of teeth from those who objected to even the suggestion that there might be a problem with Monks, on a cultural level. I will leave that aside for the moment. I can recognize there are issues with Monks and still love them. I have played them and I have written subclasses for them. I will do so again. I will instead focus on the purpose of these blog posts.…

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    Jeremiah McCoy

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    The Many Settings of Dungeons and Dragons part 4: Micro-settings

    January 26, 2019
    Lancer From Fate:Zero

    5 Magic Spears…you are on your own for the Magic Helmet

    May 26, 2017
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    The Kingdom of Durnham pt 2: The Chapel

    April 9, 2018
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    Blogroll,  Game Material,  Games

    Removing Monks

    October 8, 2019 / 1 Comment

    I have written previously about the problems embedded with Monks in D&D. I say that as a guy who has always loved the class. Despite my love, there are some deeply problematic cultural stereotyping embedded in the class. The fact is, they default fiction of the class is a western misunderstanding of East Asian cultures and deeply lacking knowledge of the rich tapestry of martial arts that are found in the world. I don’t think those original designs, or designers, were coming from a place of hate, maliciousness, or even knowing it was a problem. I think they even meant well. Awareness over the years has improved and now we…

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    Jeremiah McCoy

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    The Climb

    February 5, 2021

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    February 8, 2021

    The Vigilante Rogue: The Justice Found In The Dark

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