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Category: Games

These are game related blog posts.

The Kingdom of Durnam

This post is an experiment. I will do a second part soon. My favorite gaming supplements over the decades have been the ones with an in character commentary. This is my attempt at that sort of thing. Here is a travelogue style bit from a scholar traveling through the Kingdom of Durnam. I have included a random encounter table at the bottom, and some other game information. I also made sure there are some story hooks in there.

This is set in the post-apocalyptic setting I have written about in the past. It is hundreds of years after the giant Space Gods came and reeked enormous havoc on the world. The Hollow Mountain Library, found in what is now Cheyenne Mountain sent our narrator out to survey distant lands and see to the state of the world now that civilizations begin to reform out of barbarism.

Criminal Variants: Con Artist

 

Decided to take a pass at making a background. This time around I am making a background for a variation on Criminals. The general Criminal background is fine and I even use it for one of my PC’s but it seems to me that there was space for more. Criminals come in a wide range and having backgrounds to reflect some of those variations could be useful.  I thought I would start with a Con Artist.

 

A bit of trivia. The term “Mark” is a reference to a mark that was made on the back in chalk at carnivals.  The mark was to indicate the subject was susceptible to trickery. The chalk mark would be applied with a pat on the back. It has come to mean the subject of a confidence job in general.

 

On to the Background…

Beware the Blight Elves

Fantasy and science fiction have always overlapped a little.  In post-apocalyptic fantasy you have permission to combine both a little more freely.  I am going to swing at this idea which has been bouncing around in my head for a while. This is also pulling a good deal from my recent post about God Thrones, a post apocalyptic fantasy setting in my head of late.  The idea of course can work in other settings.  As an example,  is a crashed spaceship in the classic Mystara setting. That ship is leaking radiation and causing a range of problems. This might fit in there.

 

Anyways….here we go

More Thieves Guilds To Further Your Criminal Endeavors

So here are a few of more Thieves Guilds archetypes. Clearly, I have a problem. This is my cow bell to be sure. I think the Thieves Guild is an interesting element and can be used to serve a lot of functions. Sometimes they are just vehicle for the thief in a party to get things. Sometimes they are plot hook providers.  You can use them as the premise for a group of PC’s or you can use them as antagonists in your campaign.

With all of that in mind, here are an extra set of guild ideas. They could easily fit in a number of campaigns.  I also have my previous post listing some World Guilds. Between these I hope I have given enough fodder to help spice up your underworld.

 

Undead Beware the Gravedigger’s Wrath: The Gravedigger Rogue Archetype

I have a long history with the concept of playing a gravedigger. I played one for over a decade at a larp in the Atlanta area. I rather think he may have been the most interesting character I have ever played. For all his sneaky abilities (he was a rogue) he was also noble in thought and action. He was tremendously creepy and people expected him to be evil, but he wasn’t. He was just not socially adjusted. That lead to some amazing role play sessions and I kind of miss playing the guy.

Anyway, I always liked the vision of champions of death that are not evil. With that in mind, here is my take on Gravediggers as a rogue archetype in 5th edition. In keeping with their semi-divine devotion to caring for the dead, I set them up with paladin spells. I am interested in some feedback on this. It is not too unlike the Avenger class in 4th edition. I don’t think it is over powered, but others might disagree. Tell me what you think.