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    The Kingdom of Durnham pt 2: The Chapel

    Here is another installment of my describing a post apocalyptic fantasy setting called God Thrones.  This is the ruins of Chapel Hill, which is pretty different in the world I am describing. It is a stop on on the way to the capital of Durnham.  If people like these, please let me know. I will keep writing more.

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    Burning Orcs

    When I began writing a post apocalyptic fantasy setting, I knew a radiation or toxic corruption would be a recurring theme.  It is part and parcel in the genre. The Blight Elves were part of that, and so is today’s offering. There will be others.  Thing is, I am not personally afraid of all things nuclear.  I grew up in Oak Ridge, Tennessee. This is where the material for the first atomic weapons came from. My grandfather was scientist at the labs, and I grew up understanding that nuclear was not necessarily a bad thing. Nuclear medicine was saving lives daily and nuclear power, while not yet perfected, was easier…

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    The Myths of Monsters

    Monsters are often born of myths and legends. Oh sure, there are some born of fiction. There even some created specifically for games, like the Beholder. Many of the iconic monsters pull from real world legends, though. The Dragon is one of the oldest of man’s monsters. There are legends of dragons all over the world and they seem to even predate written language. Could be someone saw a dinosaur fossil and wondered about the monsters.

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    The Kingdom of Durnam

    This post is an experiment. I will do a second part soon. My favorite gaming supplements over the decades have been the ones with an in character commentary. This is my attempt at that sort of thing. Here is a travelogue style bit from a scholar traveling through the Kingdom of Durnam. I have included a random encounter table at the bottom, and some other game information. I also made sure there are some story hooks in there. This is set in the post-apocalyptic setting I have written about in the past. It is hundreds of years after the giant Space Gods came and reeked enormous havoc on the world.…

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    Honor Among Thieves

    Honor Among Thieves They say there is no honor among thieves.  That is probably true, but there are rules. There are societies, crews and of course guilds. I have written up a few guilds and there are plenty of others to draw on, but it can be hard for some folks to figure out how to use them. The easiest use of course is adversaries. They steal the PC’s stuff and the PC’s have to get it back.  Either that, or they beat the PC’s to the loot. That is fine but is not always the most compelling answer. Many players are into the whole idea of playing criminals. There is something to the…

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    Beware the Blight Elves

    Fantasy and science fiction have always overlapped a little.  In post-apocalyptic fantasy you have permission to combine both a little more freely.  I am going to swing at this idea which has been bouncing around in my head for a while. This is also pulling a good deal from my recent post about God Thrones, a post apocalyptic fantasy setting in my head of late.  The idea of course can work in other settings.  As an example,  is a crashed spaceship in the classic Mystara setting. That ship is leaking radiation and causing a range of problems. This might fit in there.   Anyways….here we go

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    Setting Idea: the God Thrones

    Okay, so I had a crazy idea pop into my head. This actually happens a lot, but I try not to let myself get to taken by them. Sure, I probably could make an excellent dread overlord, but I am unwilling to spend time making the robot army of Pippi Longstockings.  Think of the overhead!   Where was I?   Oh right! Crazy idea.

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    More Thieves Guilds To Further Your Criminal Endeavors

    So here are a few of more Thieves Guilds archetypes. Clearly, I have a problem. This is my cow bell to be sure. I think the Thieves Guild is an interesting element and can be used to serve a lot of functions. Sometimes they are just vehicle for the thief in a party to get things. Sometimes they are plot hook providers.  You can use them as the premise for a group of PC’s or you can use them as antagonists in your campaign. With all of that in mind, here are an extra set of guild ideas. They could easily fit in a number of campaigns.  I also have…

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    4 Grand Thieves Guilds

    Large Scale Thieves guilds The thieves guilds are an integral part of the standard generic fantasy worlds in which D&D takes place. This is partly due to the inspiring fiction. That said, it is often portrayed as a local phenomenon. There is a local guild or two in the city, or maybe the bandits inhabit a particular forest. I am looking at you Sherwood. World guilds, which is the term I am going with, are not quite so local. They have a broader reach but still remain secretive and unknown. This could be like La Cosa Nostra, or the Yakuza in the real world. They may have local affiliates, but…

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    Undead Beware the Gravedigger’s Wrath: The Gravedigger Rogue Archetype

    I have a long history with the concept of playing a gravedigger. I played one for over a decade at a larp in the Atlanta area. I rather think he may have been the most interesting character I have ever played. For all his sneaky abilities (he was a rogue) he was also noble in thought and action. He was tremendously creepy and people expected him to be evil, but he wasn’t. He was just not socially adjusted. That lead to some amazing role play sessions and I kind of miss playing the guy. Anyway, I always liked the vision of champions of death that are not evil. With that…