Alright, I took a little break for family holiday madness. It is time to resume my exploration of the many official settings of D&D. My previous posts (found here and here) listed the more traditional settings. Today I am going to write about the meta-settings.
I suppose I should talk about definitions first. Up until now, I wrote about “settings” which can be defined as a fictional world in which the action of the story or game occurs. “Sub-settings” are small, thematically encapsulated settings inside the larger one. Thematically they are different enough to feel like a separate setting, even if they are still inside it. A “meta-setting” is a setting which is, by its lore and design, is intended to be a cross-over between multiple settings. This means it may have its own lore and geography, but much of its content is about how it crosses with other settings.
Examples
Setting = Forgotten Realms
Sub-setting = Kara Tur
Meta-setting = Spelljammer
A meta-setting is a multiverse setting, where tales can stretch across multiple worlds. Their origins are almost always shrouded and obscure, but they have clear ties to other existing settings.
That definition in place, lets begin…